I’ve been role-playing all my life and I’ve run a lot of well-received campaigns. My players asked me what made my games work and this book is the result. This isn’t a rulebook for any gaming system, but it’s a how-to for my style of creating memorable NPCs, planning games, and engaging with your players.
Foreword, by Erica Lindquist On Storytelling Before the Game Building Your Story Running Your Game Players & Player Characters Problems Rules & Mechanics Setting & NPCs