Anatole's adventure begins and ends quietly beside the rosy brick dollhouse in Uncle Terrible's living room. But everything in between the beginning and the end is like a 3-dimensional comic strip dream. Anatole is the only one who can rescue Uncle Terrible and his friend Rosemarie from the wizard Arcimboldo's enchantments. Everything depends on the outcome of a wacky game of checkers, the unweaving of a magical cloak, and a slightly dopey bat.