The Governor is defeated; the tides are appearing to turn. But as Caitlin continues her search for the Unknown, guided only by the crudely drawn map the Governor left behind, she finds herself led vastly off-track. A haunting encounter in the woods. A broken city of rebels. A terrible secret hidden in the sewers beneath the earth. The gates to Caitlin’s world are opened, and the Mad want in. Set within the wonder of the Kurtherian Gambit Universe, this novel explores the chaos and insanity of the Age of Madness—a time when the world turned on its head and nothing is as it appears...