Nestled within an enchanted forest is the Grove, a community where witches and warlocks practice elemental magic, brew mystical potions, and lock their cellars against beer thieving gnomes. Life is quiet and uneventful. Well, except when Hazel's long-lost father uses necromancy to trap her dead mother's soul.
That simply won't do. Necromancy is forbidden in the Grove, and for good reason too. Nobody wants filthy corpses shambling around, mussing up one's garden. Hazel is determined to find her father and undo his treachery.
But despite Hazel's plans of becoming a one-woman army, she can't do everything alone. It's not until wild sister Holly convinces her to leave the house for once and go to a party that Hazel finds a pair of unlikely allies in two bickering warlock brothers.
Together, the four of them go on a journey that takes them out of the Grove and into a world where necromancy reigns and the dead won't respectfully stay in the grave. Hazel will do whatever it takes to stop her father and save her mother's soul. Even if it means turning to necromancy. Even if it means losing her friends. Because they would never help a necromancer. Would they?