With the enemy always two steps ahead, Sal and Team Three seek new answers from an old Oracle.
After being sent on a wild goose chase in the latest game of cat and mouse with the mysterious Mr. Norse, the team decides they need to get ahead of their competition in the hunt for the Codex Umbra. With no other options, they turn to old friends and even older magic: specifically, the Oracle of Delphi. Sal grows suspicious of her own sleeping habits and Asanti enjoys some field time but everyone learns the deadly dangers of playing with prophecy.
Ancient Wonders is brought to you by team-writer Margaret Dunlap and takes the globe-trotting team from our time to another, and from Italy and Egypt, to Greece and back.